
- Front mission 2089 border of madness english ds how to#
- Front mission 2089 border of madness english ds series#
I could pour praise on this game all day but you get the point. Does some stuff you wouldn't think the SNES could do. I can't help but love the sidescrolling mech action-RPG fest this one is. Still a 9/10 from this guy.įront Mission: Gun Hazard = Now you know I'm batshit because this is one of my all time favorite SNES (or SFC rather) games ever.
Front mission 2089 border of madness english ds series#
A great way to end the series proper, and I loved it, but won't pretend it's perfect. Graphics are the best the series has seen, cutscenes are legit fantastic now, and recruiting waifu pilots never gets old.
Front mission 2089 border of madness english ds how to#
Difficulty up into the stratosphere, delicious! You better know how to link son. Still loved it though.įront Mission 5 = It all comes together in FM5, all dangling plots are joined into one cohesive end. However this is quite a long game, gets kinda repetitive at points, and due to lack of variety overall I gotta go with 8/10. I also enjoyed Front Mission 4's plot tremendously. Some folks say the aesthetics in this one are too drab, it's GREY on GRAY. 8/10 says I.įront Mission 4 = Compared to the other two I mentioned, this one finally grew some chest hair and decided to punch back. BUT still very fun, great plot, tons of missions across two story lines, can't go wrong for sheer bang for the buck. still a great game, a bit simplified with so few wanzers allowed on the field, and the difficulty is a joke the whole way through.

I'd rate it 9/10 any day.įront Mission 3 = MMmmm. I absolutely adore this game, even if yes, it's a little easy. This series has always had me by the balls.įront Mission 1 = I consider this a classic SRPG on par with say Tactics Ogre. I love big mechs, downtrodden industrial aesthetics, geopolitical warfare plots, techno music, ultra customizing all things, and other faggalicious stuff that Front Mission specializes in. My general consensus with this series is it's my favorite strategy franchise. I've beaten Front Mission 1 (SNES & DS), Front Mission 3, Front Mission 4, and Front Mission 5. I see this is an old thread but I'll add some quick thoughts. Purely from a gameplay point of view, FM5 is very good and the best in the series, IMO, but the story is so fucking dry and uninteresting and both the writing and the pacing suck, so I understand that quite a few people can be put off by all this. You fight them during the last 2-3 levels of the game. In FM5 apart from the endless stream of generic soldiers you only ever fight 2 named guys - the main villain, who is introduced only in the last quarter of the game and is never mentioned before, and his personal butt boy. In the other FMs the missions usually had a lot more story weight to them, you were often fighting with and against named characters, doing shit directly related to the protagonists' goals and etc. then a year later you're fighting completely different terrorists and etc.Īlso most of the time you're just fighting random nameless soldiers with a squad consisting of 2 people who have some presence in cutscenes and 4 random nameless soldiers (they actually have names, but nothing beyond that). In FM5 the story progression is essentially a string of barely connected sub-stories that take place several years from one another - one moment you're fighting against the enemy nation in a war, then the war's over and several years later you're fighting some terrorists. In all the other Front Missions the events followed each other and were related to one another and your jackoff squadron usually had a clear goal to which they were progressing throughout the entire game. Whether this was due to the shittiness of the unofficial translation or the original script, I do not know, but the result was a really hard to follow and badly written dialogue.Īlso, now that I've actually beaten it, I think I understand why FM5 story was so shitty compared to the other games.
This was especially prominent outside of cutscenes when speaking to people in military bases, because you had no way to know who was actually talking at the present moment because there were no character portraits that would show the speaker, no voice overs to distinguish them, so sometimes it seemed like the characters were talking to themselves. The main problem for me was not that the characters were annoying, but that often I couldn't understand what they were talking about - much of the dialogue read like a bunch of logically unconnected gibberish, as opposed to a coherently flowing conversation.
